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U/G Medieval Magic!

Galava - Medieval Based Browser Game
Start Playing Now For Free!
galava.net/
Once registered browse Guilds and join the underground!
www.underground-nation.co.nr/



Released May 03, 2008 Day 1


Govern An Empire!
Every player controls a small settlement, and grows it into a powerful empire.
Build a thriving province on the coastline, or a defensive stronghold in the tundra.
The choice is yours with 12 interchangable land types. Mix land types to work in your favor.

Manage An Economy!
Research dozens of technologies from the university, designed to boost your economy.
Set up trade routes to gain access to resources you could not reach on your own.
Over a hundred random events will keep things fresh in your empire.
Devote apprentices to conjur food from thin air, keeping your population well fed.

Go To War!
Build a powerful army, and customize it with over 200 weapons and armor.
Pillage enemy provinces, and in some cases, occupy them.
Join a guild and fight for glory and guild reputation.
Destroy your enemies with strategic seige attacks, or powerful magical spells.


Comments »

WuXing @ 2008-05-05 02:26:54
3am what else do you have to do 0_o

WuXing @ 2008-05-21 03:20:17
Wanted to give everyone a heads up on some incoming updates that should arrive within the next few days/weeks.

Storehouse
The storehouse should go up soon. It will allow you to deposit/withdraw resources from it. These resources are safe and can never be stolen. The storehouse will also allow you to send and receive financial aid from other players.

Finances Tweaking
I'm going to be balancing out resources a bunch. This includes a minimum population requirement for farms, mills, and mines. This means that on each province, you will see a list of your workers and at what % they are filling your farms/mills/mines. If you have been slacking off at building your houses, now would be a good time to make sure they are up to par.

The effect of roads will be changed, and many formulas will be tweaked as well. This includes tax income and structure maintenance. I may also be tweaking the cost of structures and land, and possibly tying it to progression. My goal is to see an overall reduction of resources in the economy at the moment. There is just too much moving around too early in the game.

Market Rework
The market will be reworked, to group together similar transactions. The market will obviously face downtime when this occurs, and there may also be downtime to the finances system. The downtime should hopefully take no more than a few hours, but it may last longer depending on the circumstances of the moment.

War System
I've been putting a little time every day into the war system. At this point, it's mainly just tying everything together and squashing as many bugs as possible. Hopefully it can be out soon, but either way, I will give ample time to test it out before ending the beta.

Edit: Finals this week, sorry for the delay. I should have the storehouse out soon.
Admin on May 15 2008 · 11:57 PM

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  • WuXing

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  • Member Since:2008-04-26 03:54:59
  • Last Online:2008-05-04 01:26:57

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